Monsters
21 monsters across 3 tiers. Every monster has a Healthy and Damaged side — enough successes flip it, and any success against a Damaged monster defeats it. Doom's only effect on spawning is which tier appears: Safe → Common, Grim → Elite, Forsaken → Boss.
Goblin Skirmisher
Hunter: —
Healthy: Swarm: +1 attack die per adjacent Goblin in this space.
Damaged: No trait.
Warg
Hunter: AGI < 3
Healthy: Pounce: on first attack, hero rolls AGI vs. 2 or takes +1 wound.
Damaged: Pounce lost — attacks normally.
Skeleton Warrior
Hunter: —
Healthy: Rattle: immune to hero retaliation on its first attack each round.
Damaged: Rattle lost — retaliation works normally.
Shadow Wisp
Hunter: INT lowest
Healthy: Flicker: after being attacked, moves 1 space — no retaliation by that hero.
Damaged: Flicker lost — stays in place, retaliation works normally.
Mud Crawler
Hunter: STR lowest
Healthy: Drag: hero hit rolls STR vs. 2 or loses 1 MOV on their next turn.
Damaged: Drag lost — no movement penalty on hit.
Ash Hound
Hunter: —
Healthy: Pack: +1 WND for each other Ash Hound in the same space.
Damaged: Pack lost — deals base WND only.
Goblin Shaman
Hunter: INT highest
Healthy: Hex: hero attacked rolls INT vs. 2 or loses 1 Focus token.
Damaged: Hex lost — no Focus drain on attack.
Plague Rat Swarm
Hunter: —
Healthy: Overwhelm: attacks every hero in the space simultaneously.
Damaged: Attacks only 1 hero (players choose) instead of all.
Barrow Ghoul
Hunter: Corruption 1+
Healthy: Drain: hero hit loses 1 gold, placed as a cache on this space.
Damaged: Drain lost — no gold loss on hit.
Vine Horror
Hunter: —
Healthy: Grasp: hero hit must spend 1 action to leave this space on their next turn.
Damaged: Grasp lost — hero may leave normally.
Stone Gargoyle
Hunter: STR highest
Healthy: Sentinel: cannot be moved, pushed, or repositioned by any effect.
Damaged: Sentinel lost — can be moved or pushed normally.
Fell Crow
Hunter: HP lowest
Healthy: Scout: before activating, teleports to the space of the hero with lowest current HP.
Damaged: Scout lost — moves normally toward its target.
Orc Warchief
Hunter: STR highest
Healthy: Rally: Orcs in this space gain +1 MOV. Armor: reduce incoming damage by 1.
Damaged: Rally only — Armor lost. Orcs still gain +1 MOV.
Drowned Shade
Hunter: Corruption 1+
Healthy: Corruption Strike: applies WND and COR simultaneously on attack.
Damaged: Comes back stronger! Corruption Strike still applies in full — WND and COR together.
Wyvern Rider
Hunter: Ranged user
Healthy: Flyby: moves through any space, attacks at any point. No retaliation on Flyby.
Damaged: Flyby lost — moves normally, retaliation applies as usual.
Rift Lurker
Hunter: Corruption 3+
Healthy: Void Step: teleports to any Doom token on the board. Terror: INT vs. 2 or lose 1 action. Attacks ALL heroes in its space.
Damaged: Terror only — Void Step lost. Still attacks all heroes in its space.
The Rootbound Horror
Hunter: AGI lowest
Healthy: Entangling Roots: all heroes in its space have −1 MOV while present. Bark Armor: reduce incoming damage by 1.
Damaged: Entangling Roots only — Bark Armor lost.
Wraith
Hunter: Corruption 3+
Healthy: Wail of the Damned: all heroes in its space take −1 die on their next roll this round. This is what a hero becomes when Corrupted (Corruption reached 6) or hit by the Final Corruption Dark Pact.
Damaged: Wail lost — the Wraith fights on in silence.
Malachar the Undying
Hunter: WIS highest
Healthy: Doom Aura: +1 Doom each round. Rift Call: summons 2 Rift Lurkers. Attacks ALL heroes in his space. No retaliation allowed.
Damaged: Doom Aura only — Rift Call lost. Still attacks all heroes in his space. Retaliation now allowed.
The Blighted Warden
Hunter: HP lowest
Healthy: Wild Fury: attacks ALL heroes in its space. Regenerates 1 Toughness at the start of each Monster Phase (max its printed Toughness).
Damaged: Wild Fury lost — attacks only 1 hero (standard targeting). No longer regenerates.
Cinderfang the Ember Wyrm
Hunter: STR highest
Healthy: Inferno Breath: attacks ALL heroes in its space, dealing 1 additional Wound on top of normal attack damage. Molten Hide: immune to Hazard (Fire) marker damage.
Damaged: Inferno Breath lost — attacks only 1 hero (standard targeting), normal damage. Molten Hide still applies.